Gamorr

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Revision as of 00:04, 2 July 2024 by Jondev (talk | contribs) (Created page with "== Gamorr == 300px|right Gamorr sounds like it might be a nice destination: deciduous forests, clear streams, and placid fungus groves. But nearly every galactic guidebook is direct in its warning: "Do not visit Gamorr." * '''Grid Location:''' T-14 * '''Region:''' Outer Rim Territories * '''Terrain:''' Forest, mountains, jungle * '''Diameter:''' 15,520 km * '''Length of Day:''' 28 standard hours * '''Length of Year:''' 380 local days * '''Popu...")
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Gamorr

File:Gamorr planet.png

Gamorr sounds like it might be a nice destination: deciduous forests, clear streams, and placid fungus groves. But nearly every galactic guidebook is direct in its warning: "Do not visit Gamorr."

  • Grid Location: T-14
  • Region: Outer Rim Territories
  • Terrain: Forest, mountains, jungle
  • Diameter: 15,520 km
  • Length of Day: 28 standard hours
  • Length of Year: 380 local days
  • Population: 500 million
  • Sentient Species: Gamorreans
  • Species Mix: Gamorreans (100%)
  • Languages: Gamorrean, Basic
  • Government: Clans
  • Major Exports: Mercenaries
  • Major Imports: Melee weapons
  • System/Star: Opoku/Opoku

Planets in the System:

Planets Type Moons
Ulklub Searing rock 0
Ag'gor Hothouse world 1
Gamorr Terrestrial 2
Opovol Terrestrial 1
Lok Tral Gas giant 13
Tunvox Ice ball 0

"Gamorr sounds like it might be a nice destination: deciduous forests, clear streams, and placid fungus groves. But nearly every galactic guidebook is direct in its warning: 'Do not visit Gamorr.'"

Detailed History

The problem, as with many a beautiful place, is the inhabitants: The porcine Gamorreans are brutal and bloodthirsty, as cruel as they are stupid. At least the boars are. The sows are another matter, doing all the work of running a feudal society of viciously divided clans. War dominates the Gamorrean boars' calendar: in peacetime they train while the sows plant; in wartime they plunder and pillage; in crop time they help with the harvest, heal from their wounds, or are buried; and in cold time they docilely attend their sows.

The Empire's attempts to civilize Gamorr have been miserable failures: Imperial representatives stick to a small number of fortified trading ports, of which the best known is the marshy stronghold known as Jugsmuk Station. The Empire has left the Gamorreans their specialty, and the porcine brutes have spread through the galaxy as bodyguards, bouncers, and mercenaries, usually armed with their trademark war axes, known as arg'garoks.

Gamorr does have a single colony, the nearby world of Pzob. This accomplishment is often cited by frustrated members of galactic society when a seemingly easy task can't be accomplished: "Gamorr can put a boar on Pzob, but we can't..." If Gamorreans even notice such condescension, they figure a messy fist to the jaw is a fine answer—it works for almost everything else.