From Star Wars Galaxies RPG Wiki
UE4 Blueprint Cheat Sheet
Blueprint Types
Type
|
Description
|
Actor |
An Actor is an object that can be placed or spawned in the world.
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Pawn |
A Pawn is an Actor that can be controlled and receive input from a Controller.
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Character |
A Character is a Pawn that includes the ability to walk, run, jump, and more.
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Player Controller |
A Player Controller is an Actor responsible for controlling a Pawn used by the player.
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Game Mode Base |
A Game Mode defines the game being played, its rules, scoring, and other facets of the game type.
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Actor Component |
An ActorComponent is a reusable component that can be added to any actor.
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Scene Component |
Component that has a scene transform (location, rotation, scale) and can be attached to other scene components.
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Common Blueprint Events
Event
|
Description
|
Event ActorBeginOverlap |
Called when a collision/overlap between two actors with Generate Overlap Events enabled is detected.
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Event ActorEndOverlap |
Called when the actors previously overlapped stop overlapping.
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Event BeginPlay |
Called for all Actors when the game/level is started. Any Actors spawned after game start have this called immediately.
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Event EndPlay |
Called for all Actors when the game/level is ended. Any Actors spawned after game end.
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Event Tick |
Called on every frame of gameplay. Can be computationally expensive.
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Event Destroyed |
Called when the Actor is destroyed. Note: Deprecated, use Event EndPlay.
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Event Hit |
Called when collision settings are set up for one or more Actors involved.
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Event AnyDamage |
Called when general damage is to be dealt. For informational purposes.
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Event PointDamage |
Meant to represent damage dealt by projectiles, hit scan or melee weaponry.
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Event RadialDamage |
Called when parent Actor receives Radial Damage (Ex: Explosion damage or indirect damage).
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Event ActorBeginCursorOver |
Called when using the mouse interface and cursor is moved over an Actor.
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Event ActorEndCursorOver |
Called when using the mouse interface and cursor is moved off an Actor.
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Data Pin Types
Type
|
Description
|
Bool |
Boolean values of True or False.
|
Integer |
Integer number (whole numbers) ex: 5, 7, 10.
|
Float |
Floating arithmetic number ex: 3.14.
|
String |
String of text and characters ex: "My String".
|
Transform |
Location, rotation and scale transformation.
|
Vector |
Vector of (X, Y, Z).
|
Linear Color |
RGBA value of a color.
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Rotator |
Roll (X), Pitch (Y), Yaw (Z).
|
Node Creation Hotkeys
Node
|
Keys
|
Branch Node |
B + LMB
|
Comment Box Node |
C + LMB
|
Delay Node |
D + LMB
|
Sequence Node |
S + LMB
|
Gate Node |
G + LMB
|
For Each Loop Node |
F + LMB
|
Multi-gate Node |
R + LMB
|
Do Once Node |
O + LMB
|
BeginPlay Event |
P + LMB
|
Move Node Connection |
Ctrl + RMB/Drag
|
Delete Node Connection |
Alt + RMB Click
|
Compile Blueprints |
Ctrl + S
|
Duplicate Selected Node |
Ctrl + W
|
UE5 Editor HotKey Cheat Sheet
Viewport Navigation
Viewport Navigation
|
Keys
|
Movement - Standard |
LMB/RMB + Drag
|
Movement - GameStyle |
RMB + WASD
|
Movement - Maya |
Alt + LMB/RMB
|
Zoom |
Mouse Wheel
|
Viewport Transformation
Viewport Transformation
|
Keys
|
Translate |
W
|
Rotate |
E
|
Scale |
R
|
Toggle Transform Mode |
Spacebar
|
Clone Active Object |
Alt + (Translate or Rotate)
|
Vertex Snapping |
V
|
Modes
Modes
|
Keys
|
Select / Placement |
Shift + 1
|
Landscape |
Shift + 2
|
Foliage |
Shift + 3
|
Mesh Paint |
Shift + 4
|
Modeling |
Shift + 5
|
Fracture |
Shift + 6
|
Brush Editing |
Shift + 7
|
Animation |
Shift + 8
|
Viewport Shortcuts
Viewport Shortcuts
|
Keys
|
Focus on Selection |
F
|
Wireframe View |
Alt + 2
|
Unlit View |
Alt + 3
|
Lit View |
Alt + 4
|
Grid Size Decrease |
[
|
Grid Size Increase |
]
|
Rotation Size Decrease |
Shift + [
|
Rotation Size Increase |
Shift + ]
|
Mouse Cursor in Play Mode |
Shift + F1
|
Level Editor
Level Editor
|
Keys
|
Hide Selected Object |
H
|
Unhide All Hidden Objects |
Ctrl + H
|
Editor FullScreen |
Shift + F11
|
Immersive Mode |
F11
|
Game View |
G
|
Find in Blueprint |
Ctrl + K
|
Snap to Floor |
End
|
Snap Pivot to Floor |
Alt + End
|
Snap Origin to Grid |
Ctrl + End
|
Snap Bounds to Floor |
Shift + End
|
Command Console |
~
|
Clear Selection |
ESC
|
Camera Shortcuts
Camera Shortcuts
|
Keys
|
Perspective View |
Alt + G
|
Front View |
Alt + H
|
Side View |
Alt + K
|
Top View |
Alt + J
|
Set Camera Bookmark |
Ctrl + 0-9
|
Jump to Camera Bookmark |
0-9
|
Miscellaneous
Miscellaneous
|
Keys
|
Live Code Recompile |
Ctrl + Alt + F11
|
Detach from Viewport Play |
F8
|
Modeling Mode
Modeling Mode
|
Keys
|
Accept / Complete |
Enter
|
Cancel active tool |
Esc
|
Toggle Gizmo |
A
|
Modeling - Cube Grid Tool
Modeling - Cube Grid Tool
|
Keys
|
Flip Selection |
T
|
Decrease Power of Two |
Ctrl + Q
|
Increase Power of Two |
Ctrl + E
|
Toggle Gizmo |
A
|
Modeling - Mesh Cut Tool
Modeling - Mesh Cut Tool
|
Keys
|
Plane Cut |
T
|
Flip Cutting Plane |
R
|
Modeling - Shared Shortcuts
Modeling - Shared Shortcuts
|
Keys
|
Decrease Brush Falloff |
Ctrl + Shift + [
|
Increase Brush Falloff |
Ctrl + Shift + ]
|
Decrease Brush Size |
[
|
Increase Brush Size |
]
|
Decrease Brush Strength |
Ctrl + [
|
Increase Brush Strength |
Ctrl + ]
|
Decrease Line Width |
Shift + [
|
Increase Line Width |
Shift + ]
|