From Star Wars Galaxies RPG Wiki
UE4 Blueprint Cheat Sheet
Blueprint Types
Type
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Description
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Actor |
An Actor is an object that can be placed or spawned in the world.
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Pawn |
A Pawn is an Actor that can be controlled and receive input from a Controller.
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Character |
A Character is a Pawn that includes the ability to walk, run, jump, and more.
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Player Controller |
A Player Controller is an Actor responsible for controlling a Pawn used by the player.
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Game Mode Base |
A Game Mode defines the game being played, its rules, scoring, and other facets of the game type.
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Actor Component |
An ActorComponent is a reusable component that can be added to any actor.
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Scene Component |
Component that has a scene transform (location, rotation, scale) and can be attached to other scene components.
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Common Blueprint Events
Event
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Description
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Event ActorBeginOverlap |
Called when a collision/overlap between two actors with Generate Overlap Events enabled is detected.
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Event ActorEndOverlap |
Called when the actors previously overlapped stop overlapping.
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Event BeginPlay |
Called for all Actors when the game/level is started. Any Actors spawned after game start have this called immediately.
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Event EndPlay |
Called for all Actors when the game/level is ended. Any Actors spawned after game end.
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Event Tick |
Called on every frame of gameplay. Can be computationally expensive.
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Event Destroyed |
Called when the Actor is destroyed. Note: Deprecated, use Event EndPlay.
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Event Hit |
Called when collision settings are set up for one or more Actors involved.
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Event AnyDamage |
Called when general damage is to be dealt. For informational purposes.
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Event PointDamage |
Meant to represent damage dealt by projectiles, hit scan or melee weaponry.
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Event RadialDamage |
Called when parent Actor receives Radial Damage (Ex: Explosion damage or indirect damage).
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Event ActorBeginCursorOver |
Called when using the mouse interface and cursor is moved over an Actor.
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Event ActorEndCursorOver |
Called when using the mouse interface and cursor is moved off an Actor.
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Data Pin Types
Type
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Description
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Bool |
Boolean values of True or False.
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Integer |
Integer number (whole numbers) ex: 5, 7, 10.
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Float |
Floating arithmetic number ex: 3.14.
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String |
String of text and characters ex: "My String".
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Transform |
Location, rotation and scale transformation.
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Vector |
Vector of (X, Y, Z).
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Linear Color |
RGBA value of a color.
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Rotator |
Roll (X), Pitch (Y), Yaw (Z).
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Node Creation Hotkeys
Node
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Keys
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Branch Node |
B + LMB
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Comment Box Node |
C + LMB
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Delay Node |
D + LMB
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Sequence Node |
S + LMB
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Gate Node |
G + LMB
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For Each Loop Node |
F + LMB
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Multi-gate Node |
R + LMB
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Do Once Node |
O + LMB
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BeginPlay Event |
P + LMB
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Move Node Connection |
Ctrl + RMB/Drag
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Delete Node Connection |
Alt + RMB Click
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Compile Blueprints |
Ctrl + S
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Duplicate Selected Node |
Ctrl + W
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