Game Updates Fixes and Additions

From Star Wars Galaxies RPG Wiki
Revision as of 19:29, 12 July 2024 by Jondev (talk | contribs) (Created page with "= Fixes and Additions = == 5/29/2024 == * Added UI pedestal to login BP. * Added SWG space station backdrop (needs lighting). * Fixed lighting on Tatooine. * Fixed ground textures on blocking mats. * Fixed ground textures in Coronet near the cantina. * Added new island to Corellia called Viskini Island. * Added shuttle port and shuttle model to Viskini Island. * Fixed floating building on Vreni Island, Corellia. * Added bank/personal stash to all cities on Tatooine. * A...")
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Fixes and Additions

5/29/2024

  • Added UI pedestal to login BP.
  • Added SWG space station backdrop (needs lighting).
  • Fixed lighting on Tatooine.
  • Fixed ground textures on blocking mats.
  • Fixed ground textures in Coronet near the cantina.
  • Added new island to Corellia called Viskini Island.
  • Added shuttle port and shuttle model to Viskini Island.
  • Fixed floating building on Vreni Island, Corellia.
  • Added bank/personal stash to all cities on Tatooine.
  • Added bank/personal stash to every city on Naboo.
  • Fixed all audio on Tatooine so it can be changed in audio settings.
  • Removed town lighting and rebuilt lights.
  • Removed time of day change in level blueprint for testing.
  • Added time and weather control UI to main UI (for testing only). Press (P) on keyboard to access it.
  • Added NPC to Mos Eisley cantina: 1 drinker, 1 dancer, 1 holo dancer, 2 sitting patrons.

5/30/2024

  • Added nav mesh bounds to Corellia for AI/NPCs.
  • Added bank/personal stash to all cities on Corellia.
  • Added test vehicle Sorob Lars.

6/03/2024

  • Redo River textures to match the green world of Corellia's waterways.

6/02/2024

  • Added transparency to vehicle windows.
  • Added steam particles to pipes in Tatooine cities.
  • Fixed water puddle texture near shuttleport.
  • Removed the ability to select top-down mode in BP_inventoryComponent.
  • Added Corellian Corvette Dungeon and mesh.
  • Added new sounds for lightsaber and new music for Corellian Corvette.
  • Added Evo_Trooper mesh.
  • Added T21 skinned mesh.
  • Added Evo Trooper hostile AI.

6/03/2024

  • Added custom sky for Tatooine twin suns.
  • Added moons Ghomrassen, Guermessa, and Chenini to Tatooine sky.
  • Fixed the rest of the audio so it can be turned on or off in settings.
  • Added Evo Trooper dancer.
  • Added Han Solo (hiding in the corner of the cantina).

6/05/2024

  • Added lights to the Moeina Cantina (more work needed).
  • Added the ability for AI to open doors.
  • Fixed AI NavMesh collision issues at the Mos Eisley cantina by removing the collision mesh.
  • Added Tatooine rock walkway texture paths to Mos Eisley.

6/11/2024

  • Gained a new template with tons of new features, fully featured for the project.
  • Isolated and created a new open-world version of Tatooine, repopulated with models from the original Tatooine map.
  • Added a world map to Tatooine and updated markers for POIs, towns, and cities.
  • Edited UI-HUD and altered the UI text to reflect SWG-RPG.
  • Added player armor, backpack, food, water, and Jawas and a crawler at the Lars homestead.
  • Added ranged weapons for testing with targets and increased ammo to 300 for testing.
  • Added melee weapons: spears and halberds.
  • Updated the Demo_menu map to start at the Lars homestead.
  • Couldn't alter the music in the demo_menu; more research needed.
  • Added the XP-38 to the Demo_Menu map and moisture vaporators from the Mos Eisley original project map.
  • Unlocked the UI for editing.

6/12/2024

  • Changed Max Step Height to 55 and Walkable Floor Z to 55 in character blueprint.
  • Added original Star Wars Galaxies player creation UI pedestal and SWG 3D space station.
  • Added UDS star background.
  • Changed new ground and rock textures to retail SWG textures.
  • Removed ground inside Mos Entha cantina using visibility tool.
  • Added dome and walls inside Mos Entha; more placement needed.
  • Changed the music from a WAV file to a CUE file for looping in UI_MainMenu.
  • Made most settings editable in BP_gameInstance class defaults.
  • Changed the spawn point from Lars Homestead to Mos Eisley Spaceport entrance.
  • Moved weapons, armor, and target practice dummies between the cantina and the bank.
  • Moved food and water to the Mos Eisley cantina.

6/14/2024

  • Added half of the converted model and content from the final versions of SWG retail, including models from the final day with atmospheric flight.
  • Fixed world terrain inside lower-set buildings from clipping inside public buildings.

6/15/2024

  • Added building plan.
  • Added building mallet.
  • Added infinite money.
  • Added two vendors for testing (placeholder models).

6/16/2024

  • Fixed issues with AI Z height floor access (Screenshot7).
  • Fixed Tatooine door access for all characters using BP_character_base as the cast to for doors (Screenshot8).

6/24/2024

  • Changed discord link in UI_MainMenu.
  • Changed loading screens in UI_LoadingScreen to select graph and look to the left for random images to load.
  • Changed "showcase" button and redirect, and changed the title to "Tutorial" in UI_MainMenu.
  • Added the tag "IsLandscape" to model tags for building on objects in world settings.

7/06/2024

  • Removed and fixed various poly issues on new Trandoshan male model. You can fix by highlighting selected polys and using the modifier weighted normal to fix blocky normals.
  • Added Trandoshan model.
  • Added Sullustan model.
  • Added Mon Calamari model.
  • Segregated Corellia to a new client and started working on open-world map.
  • Added sand textures from SWG retail among various original textures from the SWG TRN list.
  • Added water plane and created material to apply.
  • Used beach/sand to create beaches around Corellia.
  • Relocated Coronet to open-world.
  • Relocated Tyrena to open-world.
  • Relocated Kor Vella to open-world.
  • Relocated Bela Vistal to open-world.
  • Relocated Vreni Island to open-world.
  • Landscaped multiple cities on Corellia.
  • Created new mesh with grass texture.
  • Added weather occlusion to indoor areas so weather effects don't produce indoor particles.
  • Created Hoth.
  • Added snow textures to Hoth.
  • Started adding original player houses from SWG retail.
  • Added lock UI when selecting travel terminal planet Naboo.
  • Changed surface texture in Naboo Moeina.
  • Updated galaxy travel map to highlight Naboo open for travel.
  • Transferred Naboo to main SWGRPG project client.
  • Transferred Dathomir to SWGRPG project client.
  • Used 3ds Max to remap UVs causing lightmapping overlap errors (97 models completed).

7/11/2024

  • Terrain heights were raised to match bridge levels.
  • Updated Nym's Stronghold: removed additional geometry designed for the original SWG occlusion culling system. It is now complete and fixed.
  • Added specific travel terminals by planet for certain planets. These terminals allow travel outside normal hyperspace routes to forbidden and remote worlds, including the Unknown Regions and Wild Space. For example, travel can start from Tatooine, Corellia, and Naboo, branching out to the greater galaxy. Future alterations to these terminals will include quests to unlock special worlds or orbital bodies and the Galactic Travel Commission credit payment system.